Item Use Script |
1 .@r
2 =
3 getrefine();
4 .@g
5 =
6 getenchantgrade();
7 bonus
8 bBaseAtk,100+(10*(.@r/2));
9 bonus
10 bMatk,100+(10*(.@r/2));
11 bonus2
12 bSkillAtk,"RA_WUGSTRIKE",20*(.@r/3);
13 bonus2
14 bSkillAtk,"RA_AIMEDBOLT",20*(.@r/3);
15 bonus2
16 bSkillAtk,"WM_REVERBERATION",20*(.@r/3);
17 bonus2
18 bSkillAtk,"WM_METALICSOUND",20*(.@r/3);
19 if
20 (.@r
21 =9)
22 {
23 bonus
24 bAtkRate,10;
25 bonus
26 bMatkRate,10;
27 }
28 if
29 (.@r
30 =11)
31 {
32 bonus2
33 bAddRace,RC_All,15;
34 bonus2
35 bMagicAddRace,RC_All,15;
36 }
37 if
38 (.@r
39 =13)
40 bonus
41 bDelayrate,-15;
42 if
43 (.@g
44 =ENCHANTGRADE_D)
45 {
46 bonus
47 bBaseAtk,5*(.@r/2);
48 bonus
49 bMatk,5*(.@r/2);
50 bonus2
51 bAddRace,RC_All,4*(.@r/3);
52 bonus2
53 bMagicAddRace,RC_All,4*(.@r/3);
54 }
55 if
56 (.@g
57 =ENCHANTGRADE_C)
58 {
59 bonus2
60 bSkillAtk,"TR_METALIC_FURY",5*(.@r/3);
61 bonus2
62 bSkillAtk,"WH_CRESCIVE_BOLT",5*(.@r/3);
63 }
64 if
65 (.@g
66 =ENCHANTGRADE_B)
67 {
68 bonus
69 bPAtk,.@r/2;
70 bonus
71 bSMatk,.@r/2;
72 bonus2
73 bAddRace,RC_All,5*(.@r/3);
74 bonus2
75 bMagicAddRace,RC_All,5*(.@r/3);
76 }
77 if
78 (.@g
79 =ENCHANTGRADE_A)
80 {
81 bonus2
82 bSkillAtk,"TR_METALIC_FURY",5*(.@r/3);
83 bonus2
84 bSkillAtk,"WH_CRESCIVE_BOLT",5*(.@r/3);
85 if
86 (.@r
87 =13)
88 {
89 skill
90 "BA_POEMBRAGI",5;
91 bonus2
92 bSkillCooldown,"RA_UNLIMIT",-30000;
93 }
94 } |