1 .@r
2 =
3 getrefine();
4 .@a
5 =
6 getskilllv("RK_DRAGONBREATH_WATER");
7 .@b
8 =
9 getskilllv("RK_DRAGONBREATH");
10 bonus
11 bMaxHPrate,10+(.@a*4);
12 bonus
13 bMaxSPrate,10+(.@a*4);
14 bonus2
15 bSkillAtk,"RK_DRAGONBREATH_WATER",10*.@a;
16 bonus
17 bDelayrate,-6*getskilllv("RK_DRAGONTRAINING");
18 bonus
19 bLongAtkRate,7*.@b;
20 bonus2
21 bSkillAtk,"RK_DRAGONBREATH",10*.@b;
22 if
23 (.@r
24 =5)
25 bonus2
26 bSubClass,Class_Boss,5;
27 if
28 (.@r
29 =7)
30 {
31 bonus
32 bNoKnockback;
33 bonus
34 bUnbreakableArmor;
35 }
36 if
37 (.@r
38 =10)
39 {
40 bonus
41 bDef,300;
42 bonus2
43 bSkillAtk,"RK_DRAGONBREATH_WATER",50;
44 bonus2
45 bSkillAtk,"RK_DRAGONBREATH",50;
46 } |