Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bMaxHPrate,10;
6 bonus
7 bMaxSPrate,10;
8 if
9 (getskilllv("NC_ARMSCANNON")
10 =3)
11 bonus
12 bBaseAtk,BaseLevel;
13 if
14 (getskilllv("NC_NEUTRALBARRIER")
15 =3)
16 bonus
17 bLongAtkRate,70;
18 bonus
19 bDelayrate,-10*getskilllv("NC_PILEBUNKER");
20 if
21 (.@r
22 =5)
23 {
24 bonus2
25 bSkillAtk,"NC_ARMSCANNON",50;
26 bonus2
27 bSkillAtk,"NC_COLDSLOWER",50;
28 bonus2
29 bSkillAtk,"NC_FLAMELAUNCHER",50;
30 }
31 if
32 (.@r
33 =7)
34 {
35 bonus2
36 bSkillAtk,"NC_ARMSCANNON",50;
37 bonus2
38 bSkillAtk,"NC_COLDSLOWER",50;
39 bonus2
40 bSkillAtk,"NC_FLAMELAUNCHER",50;
41 }
42 if
43 (.@r
44 =10)
45 {
46 bonus
47 bLongAtkRate,15;
48 bonus
49 bUnbreakableArmor;
50 } |