Item Use Script |
1 .@r
2 =
3 getrefine();
4 .@a
5 =
6 getskilllv("NC_PILEBUNKER");
7 bonus
8 bMaxHPrate,3;
9 bonus2
10 bSubEle,Ele_Fire,10;
11 bonus2
12 bSubEle,Ele_Wind,10;
13 bonus2
14 bSkillAtk,"NC_ARMSCANNON",25*.@a;
15 bonus2
16 bSkillAtk,"NC_FLAMELAUNCHER",25*.@a;
17 bonus2
18 bSkillAtk,"NC_COLDSLOWER",25*.@a;
19 if
20 (getskilllv("NC_ARMSCANNON")
21 ==
22 5)
23 bonus
24 bDelayrate,-20;
25 if
26 (getskilllv("NC_NEUTRALBARRIER")
27 ==
28 3)
29 {
30 bonus2
31 bSubClass,Class_Boss,5;
32 bonus
33 bHPGainValue,100;
34 bonus
35 bSPGainValue,10;
36 }
37 if
38 (getskilllv("NC_RESEARCHFE")
39 ==
40 5)
41 bonus
42 bNoKnockback;
43 if
44 (.@r
45 =7)
46 {
47 bonus
48 bMaxHPrate,5;
49 bonus2
50 bSubEle,Ele_Fire,20;
51 bonus2
52 bSubEle,Ele_Wind,20;
53 bonus2
54 bAddClass,Class_Boss,10;
55 }
56 if
57 (.@r
58 =9)
59 {
60 bonus
61 bMaxHPrate,7;
62 bonus2
63 bSubEle,Ele_Fire,20;
64 bonus2
65 bSubEle,Ele_Wind,20;
66 bonus2
67 bAddClass,Class_Boss,10;
68 } |