Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus2
5 bMagicAtkEle,Ele_Earth,5;
6 bonus2
7 bMagicAtkEle,Ele_Water,5;
8 bonus2
9 bMagicAtkEle,Ele_Wind,5;
10 bonus2
11 bMagicAtkEle,Ele_Fire,5;
12 if
13 (.@r
14 =7)
15 {
16 bonus
17 bAspdRate,10;
18 bonus2
19 bMagicAtkEle,Ele_Earth,2;
20 bonus2
21 bMagicAtkEle,Ele_Water,2;
22 bonus2
23 bMagicAtkEle,Ele_Wind,2;
24 bonus2
25 bMagicAtkEle,Ele_Fire,2;
26 }
27 if
28 (.@r
29 =8)
30 {
31 bonus
32 bUnbreakableArmor;
33 bonus2
34 bMagicAtkEle,Ele_Earth,3;
35 bonus2
36 bMagicAtkEle,Ele_Water,3;
37 bonus2
38 bMagicAtkEle,Ele_Wind,3;
39 bonus2
40 bMagicAtkEle,Ele_Fire,3;
41 }
42 if
43 (.@r
44 =9)
45 {
46 bonus2
47 bMagicAtkEle,Ele_Earth,5;
48 bonus2
49 bMagicAtkEle,Ele_Water,5;
50 bonus2
51 bMagicAtkEle,Ele_Wind,5;
52 bonus2
53 bMagicAtkEle,Ele_Fire,5;
54 autobonus
55 "{
56 bonus2
57 bSkillAtk,\"MG_FIREBOLT\",100;
58 bonus2
59 bSkillAtk,\"MG_COLDBOLT\",100;
60 bonus2
61 bSkillAtk,\"MG_LIGHTNINGBOLT\",100;
62 bonus2
63 bSkillAtk,\"WZ_EARTHSPIKE\",100;
64 }",2000,10000;
65 } |