Item Use Script |
1 .@a
2 =
3 (readparam(bStr)+readparam(bAgi)+readparam(bVit)+readparam(bInt)+readparam(bDex)+readparam(bLuk))/600;
4 .@b
5 =
6 (readparam(bStr)+readparam(bAgi)+readparam(bVit)+readparam(bInt)+readparam(bDex)+readparam(bLuk))/160;
7 bonus
8 bVariableCastrate,-10;
9 bonus2
10 bMagicAtkEle,Ele_Neutral,2*(readparam(bStr)/12);
11 bonus2
12 bMagicAtkEle,Ele_Wind,2*(readparam(bAgi)/12);
13 bonus2
14 bMagicAtkEle,Ele_Water,2*(readparam(bVit)/12);
15 bonus2
16 bMagicAtkEle,Ele_Fire,2*(readparam(bInt)/12);
17 bonus2
18 bMagicAtkEle,Ele_Earth,2*(readparam(bDex)/12);
19 bonus2
20 bMagicAtkEle,Ele_Holy,2*(readparam(bLuk)/12);
21 bonus
22 bMatkRate,10*.@a;
23 bonus
24 bAspd,.@a;
25 bonus
26 bSpl,5*.@b;
27 bonus
28 bSMatk,5*.@b;
29 hateffect(HAT_EF_Magic_Star_TW,true); |