Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bMatk,10*(.@r/2);
9 bonus2
10 bSkillAtk,"EM_DIAMOND_STORM",4*(.@r/3);
11 bonus2
12 bSkillAtk,"EM_CONFLAGRATION",4*(.@r/3);
13 bonus2
14 bSkillAtk,"EM_LIGHTNING_LAND",4*(.@r/3);
15 bonus2
16 bSkillAtk,"EM_TERRA_DRIVE",4*(.@r/3);
17 if
18 (.@r
19 =7)
20 {
21 bonus
22 bAspdRate,15;
23 if
24 (.@r
25 =9)
26 {
27 bonus2
28 bMagicAtkEle,Ele_All,10;
29 if
30 (.@r
31 =11)
32 {
33 bonus
34 bFixedCast,-300;
35 bonus
36 bMatkRate,5;
37 }
38 }
39 }
40 if
41 (.@g
42 =ENCHANTGRADE_D)
43 {
44 bonus
45 bSMatk,3;
46 bonus
47 bSpl,5;
48 bonus
49 bCon,5;
50 if
51 (.@g
52 =ENCHANTGRADE_C)
53 {
54 bonus2
55 bMagicAtkEle,Ele_All,10;
56 if
57 (.@g
58 =ENCHANTGRADE_B)
59 {
60 bonus
61 bFixedCast,-200;
62 bonus
63 bMatkRate,5;
64 if
65 (.@g
66 =ENCHANTGRADE_A)
67 {
68 bonus2
69 bMagicAtkEle,Ele_All,15;
70 bonus
71 bSMatk,5;
72 }
73 }
74 }
75 } |