Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bCon,3+.@r;
6 bonus2
7 bSubRace,RC_Player_Human,13;
8 bonus2
9 bSubRace,RC_Player_Doram,13;
10 bonus2
11 bSubClass,Class_Normal,20;
12 bonus2
13 bSubClass,Class_Boss,20;
14 bonus
15 bAtkRate,40;
16 bonus2
17 bSkillAtk,"NW_ONLY_ONE_BULLET",BaseLevel/10;
18 bonus2
19 bSkillAtk,"NW_SPIRAL_SHOOTING",BaseLevel/10;
20 bonus2
21 bSkillAtk,"NW_WILD_FIRE",BaseLevel/10;
22 if
23 (.@r
24 =
25 10)
26 {
27 bonus
28 bCritical,25;
29 bonus
30 bDelayrate,-20;
31 } |