Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bMdef,10;
6 bonus2
7 bSubClass,Class_Normal,20;
8 bonus2
9 bSubClass,Class_Boss,20;
10 bonus2
11 bSubRace,RC_Player_Human,13;
12 bonus2
13 bSubRace,RC_Player_Doram,13;
14 bonus
15 bDelayrate,-2*.@r;
16 if
17 (.@r
18 =7)
19 {
20 bonus2
21 bAddEle,Ele_All,15;
22 bonus2
23 bMagicAddEle,Ele_All,15;
24 bonus
25 bMaxHPrate,10;
26 bonus
27 bMaxSPrate,10;
28 if
29 (.@r
30 =9)
31 {
32 bonus2
33 bAddEle,Ele_All,25;
34 bonus2
35 bMagicAddEle,Ele_All,25;
36 bonus
37 bAllStats,10;
38 }
39 } |