Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bMaxHPrate,5;
6 bonus
7 bMaxSPrate,5;
8 bonus2
9 bAddRace,RC_Demon,10+(.@r/2);
10 bonus2
11 bAddRace,RC_Undead,10+(.@r/2);
12 bonus2
13 bAddEle,Ele_Ghost,10+(.@r/2);
14 bonus2
15 bAddEle,Ele_Undead,10+(.@r/2);
16 bonus2
17 bMagicAddRace,RC_Demon,10+(.@r/2);
18 bonus2
19 bMagicAddRace,RC_Undead,10+(.@r/2);
20 bonus2
21 bMagicAddEle,Ele_Ghost,10+(.@r/2);
22 bonus2
23 bMagicAddEle,Ele_Undead,10+(.@r/2);
24 if
25 (.@r
26 =7)
27 {
28 bonus
29 bAtkRate,5;
30 bonus
31 bMatkRate,5;
32 }
33 if
34 (.@r
35 =9)
36 bonus
37 bVariableCastrate,-10;
38 if
39 (.@r
40 =11)
41 bonus
42 bDelayrate,-15; |