Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bMaxHP,3000;
9 bonus
10 bMaxSP,200;
11 bonus2
12 bSkillAtk,"RK_DRAGONBREATH",10*(.@r/2);
13 bonus2
14 bSkillAtk,"RK_DRAGONBREATH_WATER",10*(.@r/2);
15 bonus
16 bLongAtkRate,5*(.@r/3);
17 if
18 (BaseLevel
19 =200)
20 {
21 bonus
22 bPow,3;
23 bonus
24 bPAtk,2;
25 }
26 if
27 (.@r
28 =7)
29 {
30 bonus
31 bAspd,1;
32 if
33 (.@r
34 =9)
35 {
36 bonus
37 bMaxHPrate,15;
38 if
39 (.@r
40 =11)
41 {
42 bonus
43 bDelayrate,-10;
44 if
45 (.@r
46 =13)
47 {
48 autobonus
49 "{
50 bonus
51 bLongAtkRate,25;
52 }",20,10000,BF_WEAPON,"{
53 active_transform
54 1714,10000;
55 }";
56 }
57 }
58 }
59 }
60 if
61 (.@g
62 =
63 ENCHANTGRADE_D)
64 {
65 bonus
66 bPAtk,5;
67 if
68 (.@g
69 =
70 ENCHANTGRADE_C)
71 {
72 if
73 (.@r
74 =11)
75 {
76 bonus
77 bDelayrate,-8;
78 if
79 (.@g
80 =
81 ENCHANTGRADE_B)
82 {
83 if
84 (.@r
85 =13)
86 {
87 bonus
88 bFixedCast,-500;
89 if
90 (.@g
91 =
92 ENCHANTGRADE_A)
93 {
94 bonus2
95 bSkillAtk,"RK_DRAGONBREATH",30;
96 bonus2
97 bSkillAtk,"RK_DRAGONBREATH_WATER",30;
98 }
99 }
100 }
101 }
102 }
103 } |