Item Use Script |
1 .@r
2 =
3 getrefine();
4 .@b
5 =
6 BaseLevel;
7 if
8 (.@r
9 =9)
10 {
11 .@b
12 *=3;
13 bonus2
14 bSkillAtk,"ASC_BREAKER",BaseLevel*2;
15 }
16 else
17 if
18 (.@r
19 =7)
20 {
21 .@b
22 *=2;
23 bonus2
24 bSkillAtk,"ASC_BREAKER",BaseLevel;
25 }
26 bonus
27 bMdef,10;
28 bonus
29 bAspdRate,10;
30 bonus
31 bDelayrate,-3*.@r;
32 bonus2
33 bSkillAtk,"ASC_METEORASSAULT",.@b;
34 if
35 (getskilllv("GC_WEAPONCRUSH")
36 ==
37 5)
38 bonus2
39 bAddEle,Ele_All,25;
40 if
41 (getskilllv("GC_WEAPONBLOCKING")
42 ==
43 5)
44 bonus
45 bDelayrate,-20;
46 if
47 (getskilllv("GC_COUNTERSLASH")
48 ==
49 10)
50 bonus
51 bWeaponAtkRate,25;
52 if
53 (getskilllv("GC_HALLUCINATIONWALK")
54 ==
55 5)
56 {
57 bonus2
58 bSubClass,Class_Normal,20;
59 bonus2
60 bSubClass,Class_Boss,20;
61 } |