Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bAgi,3*.@r;
6 bonus
7 bMdef,10;
8 bonus
9 bPerfectHitAddRate,30;
10 bonus2
11 bSkillAtk,"SR_HOWLINGOFLION",50;
12 bonus2
13 bSkillAtk,"SR_KNUCKLEARROW",50;
14 if
15 (getskilllv("SR_KNUCKLEARROW")
16 ==
17 10)
18 bonus2
19 bAddEle,Ele_All,25;
20 if
21 (getskilllv("SR_RAISINGDRAGON")
22 ==
23 10)
24 {
25 bonus
26 bMaxHPrate,25;
27 bonus2
28 bSubClass,Class_Boss,20;
29 }
30 if
31 (getskilllv("SR_GENTLETOUCH_CURE")
32 ==
33 5)
34 bonus
35 bSPDrainValue,3;
36 if
37 (getskilllv("SR_GENTLETOUCH_CHANGE")
38 ==
39 5)
40 bonus
41 bNoSizeFix;
42 if
43 (.@r
44 =7)
45 {
46 bonus2
47 bSkillAtk,"SR_HOWLINGOFLION",75;
48 bonus2
49 bSkillAtk,"SR_KNUCKLEARROW",75;
50 }
51 if
52 (.@r
53 =9)
54 {
55 bonus2
56 bSkillAtk,"SR_HOWLINGOFLION",100;
57 bonus2
58 bSkillAtk,"SR_KNUCKLEARROW",100;
59 } |