1 .@r
2 =
3 getrefine();
4 bonus
5 bInt,3*.@r;
6 bonus
7 bMdef,10;
8 bonus
9 bDelayrate,-10;
10 bonus2
11 bSkillAtk,"SO_PSYCHIC_WAVE",15;
12 bonus2
13 bSkillAtk,"SO_DIAMONDDUST",15;
14 if
15 (getskilllv("SO_CLOUD_KILL")
16 ==5)
17 bonus2
18 bSkillCooldown,"SO_DIAMONDDUST",-1000;
19 if
20 (getskilllv("SO_PSYCHIC_WAVE")
21 ==5)
22 bonus
23 bDelayrate,-20;
24 if
25 (getskilllv("SO_STRIKING")
26 ==5)
27 {
28 bonus2
29 bMagicAtkEle,Ele_Earth,25;
30 bonus2
31 bMagicAtkEle,Ele_Fire,25;
32 bonus2
33 bMagicAtkEle,Ele_Water,25;
34 bonus2
35 bMagicAtkEle,Ele_Wind,25;
36 bonus2
37 bMagicAtkEle,Ele_Neutral,25;
38 }
39 if
40 (getskilllv("SO_VACUUM_EXTREME")
41 ==5)
42 bonus2
43 bSkillCooldown,"SO_PSYCHIC_WAVE",-2000;
44 if
45 (.@r
46 =7)
47 {
48 bonus2
49 bSkillAtk,"SO_PSYCHIC_WAVE",20;
50 bonus2
51 bSkillAtk,"SO_DIAMONDDUST",20;
52 }
53 if
54 (.@r
55 =9)
56 {
57 bonus2
58 bSkillAtk,"SO_PSYCHIC_WAVE",30;
59 bonus2
60 bSkillAtk,"SO_DIAMONDDUST",30;
61 } |