Item Use Script |
1 .@r
2 =
3 getrefine();
4 if
5 (eaclass()&EAJL_THIRD
6 &&
7 BaseJob
8 ==
9 Job_Star_Gladiator)
10 {
11 bonus
12 bBaseAtk,10*.@r;
13 bonus
14 bFixedCast,-100*(.@r/3);
15 if
16 (.@r
17 =7)
18 bonus
19 bAtkRate,7;
20 if
21 (.@r
22 =9)
23 {
24 bonus2
25 bAddSize,Size_Small,7;
26 bonus2
27 bAddSize,Size_Large,7;
28 }
29 if
30 (.@r
31 =11)
32 autobonus3
33 "{
34 bonus
35 bCritAtkRate,20;
36 }",1000,20000,"SJ_LIGHTOFSTAR";
37 if
38 (.@r
39 =12)
40 {
41 bonus2
42 bSkillCooldown,"SJ_BOOKOFDIMENSION",-5000;
43 bonus2
44 bSkillCooldown,"SJ_LIGHTOFSTAR",30000;
45 }
46 }
47 if
48 (eaclass()&EAJL_THIRD
49 &&
50 BaseJob
51 ==
52 Job_Soul_Linker)
53 {
54 bonus2
55 bSkillAtk,"SP_CURSEEXPLOSION",5*.@r;
56 bonus
57 bFixedCast,-100*(.@r/3);
58 if
59 (.@r
60 =7)
61 bonus
62 bMatkRate,7;
63 if
64 (.@r
65 =9)
66 {
67 bonus2
68 bMagicAtkEle,Ele_Earth,20;
69 bonus2
70 bMagicAtkEle,Ele_Fire,20;
71 bonus2
72 bMagicAtkEle,Ele_Water,20;
73 bonus2
74 bMagicAtkEle,Ele_Wind,20;
75 }
76 if
77 (.@r
78 =11)
79 {
80 bonus2
81 bMagicAtkEle,Ele_Dark,20;
82 bonus2
83 bMagicAtkEle,Ele_Ghost,20;
84 bonus2
85 bMagicAtkEle,Ele_Holy,20;
86 }
87 if
88 (.@r
89 =12)
90 {
91 bonus2
92 bSkillCooldown,"SP_CURSEEXPLOSION",-500;
93 bonus2
94 bSkillCooldown,"SP_SOULREAPER",-30000;
95 }
96 } |