Item Use Script |
1 .@r
2 =
3 getrefine();
4 .@a
5 =
6 ((.@r
7 =
8 9)
9 ?
10 50
11 :
12 ((.@r
13 =
14 7)
15 ?
16 30
17 :
18 15));
19 .@b
20 =
21 ((.@r
22 =
23 10)
24 ?
25 150
26 :
27 ((.@r
28 =
29 9)
30 ?
31 50
32 :
33 ((.@r
34 =
35 7)
36 ?
37 30
38 :
39 15)));
40 bonus2
41 bSubEle,Ele_Fire,10;
42 bonus2
43 bAddDamageClass,20346,.@b;
44 bonus2
45 bAddDamageClass,20347,.@b;
46 bonus2
47 bAddDamageClass,20348,.@a;
48 bonus2
49 bAddDamageClass,20349,.@a;
50 bonus2
51 bAddDamageClass,20350,.@a;
52 bonus2
53 bAddMagicDamageClass,20346,.@b;
54 bonus2
55 bAddMagicDamageClass,20347,.@b;
56 bonus2
57 bAddMagicDamageClass,20348,.@a;
58 bonus2
59 bAddMagicDamageClass,20349,.@a;
60 bonus2
61 bAddMagicDamageClass,20350,.@a;
62 bonus2
63 bAddDefMonster,20346,.@a;
64 bonus2
65 bAddDefMonster,20347,.@a;
66 bonus2
67 bAddDefMonster,20348,.@a;
68 bonus2
69 bAddDefMonster,20349,.@a;
70 bonus2
71 bAddDefMonster,20350,.@a;
72 if
73 (.@r
74 =8)
75 bonus2
76 bSubEle,Ele_Fire,15;
77 if
78 (.@r
79 =10)
80 bonus
81 bNoKnockback; |