Item Use Script |
1 bonus
2 bStr,5;
3 bonus
4 bAgi,5;
5 bonus
6 bVit,5;
7 bonus2
8 bAddClass,Class_All,5;
9 if
10 (getskilllv("KO_ZANZOU")
11 =5)
12 {
13 bonus2
14 bSkillAtk,"KO_HUUMARANKA",BaseLevel/4;
15 bonus2
16 bSkillAtk,"NJ_HUUMA",2*(BaseLevel/4);
17 }
18 if
19 (getskilllv("KO_KYOUGAKU")
20 =5)
21 {
22 bonus2
23 bSkillUseSP,"KO_HUUMARANKA",10;
24 bonus2
25 bSkillCooldown,"KO_HUUMARANKA",-100;
26 }
27 if
28 (getskilllv("KO_MUCHANAGE")
29 ==
30 10)
31 {
32 bonus2
33 bHPDrainRate,1000,1;
34 }
35 if
36 (getskilllv("KO_MEIKYOUSISUI")
37 =5)
38 {
39 bonus
40 bSPDrainValue,2;
41 bonus2
42 bSkillCooldown,"KO_IZAYOI",-25000;
43 }
44 if
45 (getskilllv("KO_SETSUDAN")
46 =5)
47 {
48 bonus2
49 bVariableCastrate,"KO_HUUMARANKA",-50;
50 } |