Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus2
5 bSkillAtk,"SO_PSYCHIC_WAVE",20+10*(.@r/3);
6 if
7 (.@r
8 =9)
9 {
10 bonus2
11 bSkillCooldown,"SO_PSYCHIC_WAVE",-1500;
12 if
13 (.@r
14 =11)
15 {
16 bonus2
17 bSkillAtk,"SO_PSYCHIC_WAVE",20;
18 }
19 } |