1 .@r
2 =
3 getrefine();
4 bonus2
5 bSkillAtk,"WL_CRIMSONROCK",20+10*(.@r/3);
6 bonus2
7 bSkillAtk,"WL_JACKFROST",20+10*(.@r/3);
8 bonus2
9 bSkillAtk,"WL_CHAINLIGHTNING_ATK",20+10*(.@r/3);
10 bonus2
11 bSkillAtk,"WL_EARTHSTRAIN",20+10*(.@r/3);
12 if
13 (.@r
14 =9)
15 {
16 bonus2
17 bSkillAtk,"WL_CRIMSONROCK",20;
18 bonus2
19 bSkillAtk,"WL_JACKFROST",20;
20 bonus2
21 bSkillAtk,"WL_CHAINLIGHTNING_ATK",20;
22 bonus2
23 bSkillAtk,"WL_EARTHSTRAIN",20;
24 if
25 (.@r
26 =11)
27 {
28 bonus2
29 bSkillAtk,"WL_CRIMSONROCK",20;
30 bonus2
31 bSkillAtk,"WL_JACKFROST",20;
32 bonus2
33 bSkillAtk,"WL_CHAINLIGHTNING_ATK",20;
34 bonus2
35 bSkillAtk,"WL_EARTHSTRAIN",20;
36 }
37 } |