Item Use Script |
1 bonus2
2 bSubRace,RC_Player_Human,12;
3 bonus2
4 bSubRace,RC_Player_Doram,12;
5 bonus
6 bRestartFullRecover;
7 if
8 (eaclass()&EAJL_THIRD
9 &&
10 BaseJob
11 ==
12 Job_Sage)
13 {
14 bonus2
15 bSkillAtk,"SO_VARETYR_SPEAR",50;
16 bonus2
17 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
18 } |