1 bonus2
2 bMagicAtkEle,Ele_Earth,5;
3 bonus2
4 bMagicAtkEle,Ele_Fire,5;
5 bonus2
6 bMagicAtkEle,Ele_Wind,5;
7 bonus
8 bMatk,40;
9 if
10 (getrefine()
11 =10)
12 {
13 bonus2
14 bMagicAtkEle,Ele_Earth,5;
15 bonus2
16 bMagicAtkEle,Ele_Fire,5;
17 bonus2
18 bMagicAtkEle,Ele_Wind,5;
19 if
20 (getiteminfo(getequipid(EQI_HAND_R),
21 ITEMINFO_WEAPONLEVEL)==5)
22 {
23 bonus2
24 bMagicAtkEle,Ele_Earth,10;
25 bonus2
26 bMagicAtkEle,Ele_Fire,10;
27 bonus2
28 bMagicAtkEle,Ele_Wind,10;
29 }
30 } |