Item Use Script |
1 bonus
2 bRestartFullRecover;
3 if
4 (eaclass()&EAJL_THIRD
5 &&
6 BaseJob
7 ==
8 Job_Knight)
9 bonus2
10 bSkillAtk,"RK_STORMBLAST",100;
11 if
12 (eaclass()&EAJL_THIRD
13 &&
14 BaseJob
15 ==
16 Job_Crusader)
17 bonus2
18 bSkillCooldown,"LG_CANNONSPEAR",-1000;
19 if
20 (eaclass()&EAJL_THIRD
21 &&
22 BaseJob
23 ==
24 Job_Wizard)
25 bonus2
26 bSkillCooldown,"WL_CRIMSONROCK",-1500;
27 if
28 (eaclass()&EAJL_THIRD
29 &&
30 BaseJob
31 ==
32 Job_Sage)
33 bonus
34 bVariableCastrate,-15;
35 if
36 (eaclass()&EAJL_THIRD
37 &&
38 BaseJob
39 ==
40 Job_Hunter)
41 bonus2
42 bSkillAtk,"RA_WUGSTRIKE",30;
43 if
44 ((eaclass()&EAJL_THIRD)
45 &&
46 (BaseJob
47 ==
48 Job_Bard
49 ||
50 BaseJob
51 ==
52 Job_Dancer))
53 bonus
54 bAllStats,10;
55 if
56 (eaclass()&EAJL_THIRD
57 &&
58 BaseJob
59 ==
60 Job_Priest)
61 skill
62 "CR_PROVIDENCE",5;
63 if
64 (eaclass()&EAJL_THIRD
65 &&
66 BaseJob
67 ==
68 Job_Monk)
69 bonus
70 bLongAtkRate,10;
71 if
72 (eaclass()&EAJL_THIRD
73 &&
74 BaseJob
75 ==
76 Job_Assassin)
77 {
78 bonus
79 bDelayrate,-90;
80 autobonus3
81 "{
82 sc_start
83 SC_WEAPONBLOCKING,50000,1;
84 }",1000,50000,"GC_HALLUCINATIONWALK";
85 }
86 if
87 (eaclass()&EAJL_THIRD
88 &&
89 BaseJob
90 ==
91 Job_Rogue)
92 bonus
93 bFixedCastrate,-50;
94 if
95 (eaclass()&EAJL_THIRD
96 &&
97 BaseJob
98 ==
99 Job_Blacksmith)
100 bonus
101 bAspdRate,20;
102 if
103 (eaclass()&EAJL_THIRD
104 &&
105 BaseJob
106 ==
107 Job_Alchemist)
108 {
109 bonus
110 bMaxHPrate,15;
111 bonus
112 bBaseAtk,50;
113 bonus
114 bMatk,50;
115 } |