Item Use Script |
1 .@r
2 =
3 getrefine();
4 .@a
5 =
6 getskilllv("SO_SUMMON_AGNI");
7 .@b
8 =
9 getskilllv("SO_SUMMON_AQUA");
10 .@c
11 =
12 getskilllv("SO_SUMMON_VENTUS");
13 .@d
14 =
15 getskilllv("SO_SUMMON_TERA");
16 .@e
17 =
18 getskilllv("SO_EL_SYMPATHY");
19 bonus
20 bMdef,5;
21 bonus
22 bInt,3*.@a;
23 bonus2
24 bSubEle,Ele_Fire,10*.@a;
25 bonus
26 bDex,3*.@b;
27 bonus2
28 bSubEle,Ele_Water,10*.@b;
29 bonus
30 bAgi,3*.@c;
31 bonus2
32 bSubEle,Ele_Wind,10*.@c;
33 bonus
34 bVit,3*.@d;
35 bonus2
36 bSubEle,Ele_Earth,10*.@d;
37 bonus
38 bMaxHPrate,2*.@e;
39 bonus
40 bMaxSPrate,2*.@e;
41 if
42 (.@r
43 =7)
44 {
45 bonus
46 bDef,100;
47 bonus
48 bMdef,5;
49 bonus2
50 bResEff,Eff_WhiteImprison,5000;
51 }
52 if
53 (.@r
54 =9)
55 {
56 bonus
57 bDef,200;
58 bonus
59 bMdef,10;
60 bonus2
61 bResEff,Eff_WhiteImprison,5000;
62 } |