1 .@r
2 =
3 getrefine();
4 bonus2
5 bMagicAtkEle,Ele_Fire,10;
6 bonus2
7 bMagicAtkEle,Ele_Earth,10;
8 bonus2
9 bMagicAtkEle,Ele_Water,10;
10 bonus2
11 bMagicAtkEle,Ele_Wind,10;
12 bonus2
13 bMagicAtkEle,Ele_Neutral,10;
14 bonus2
15 bSkillVariableCast,"SO_PSYCHIC_WAVE",-3000;
16 if
17 (.@r
18 =7)
19 {
20 bonus2
21 bMagicAtkEle,Ele_Fire,15;
22 bonus2
23 bMagicAtkEle,Ele_Earth,15;
24 bonus2
25 bMagicAtkEle,Ele_Water,15;
26 bonus2
27 bMagicAtkEle,Ele_Wind,15;
28 bonus2
29 bMagicAtkEle,Ele_Neutral,15;
30 }
31 if
32 (.@r
33 =9)
34 {
35 bonus2
36 bMagicAtkEle,Ele_Fire,20;
37 bonus2
38 bMagicAtkEle,Ele_Earth,20;
39 bonus2
40 bMagicAtkEle,Ele_Water,20;
41 bonus2
42 bMagicAtkEle,Ele_Wind,20;
43 bonus2
44 bMagicAtkEle,Ele_Neutral,20;
45 } |