Item Use Script |
1 bonus
2 bAllStats,1;
3 bonus
4 bMdef,10;
5 if
6 (BaseClass
7 ==
8 Job_Swordman)
9 {
10 bonus
11 bMaxHPrate,7;
12 bonus2
13 bSkillAtk,"RK_SONICWAVE",50;
14 autobonus3
15 "{
16 bonus
17 bAspd,2;
18 }",1000,30000,"PA_SACRIFICE";
19 }
20 if
21 (BaseClass
22 ==
23 Job_Mage)
24 {
25 bonus
26 bMatkRate,5;
27 bonus5
28 bAutoSpellOnSkill,"WL_FROSTMISTY","MG_SAFETYWALL",5,1000,1;
29 bonus5
30 bAutoSpellOnSkill,"PF_FOGWALL","MG_SAFETYWALL",5,1000,1;
31 }
32 if
33 (BaseClass
34 ==
35 Job_Thief)
36 {
37 bonus
38 bFlee,10;
39 bonus2
40 bSkillCooldown,"GC_HALLUCINATIONWALK",-60000;
41 bonus2
42 bVariableCastrate,"SC_MANHOLE",-100;
43 }
44 if
45 (BaseClass
46 ==
47 Job_Acolyte)
48 {
49 bonus
50 bDelayrate,-5;
51 autobonus3
52 "{
53 bonus
54 bMaxHPrate,25;
55 bonus
56 bDelayrate,-20;
57 }",1000,30000,"AB_OFFERTORIUM";
58 autobonus3
59 "{
60 bonus
61 bMaxHPrate,25;
62 bonus
63 bDelayrate,-20;
64 }",1000,10000,"SR_RAISINGDRAGON";
65 }
66 if
67 (BaseClass
68 ==
69 Job_Archer)
70 {
71 bonus
72 bAspd,1;
73 autobonus3
74 "{
75 bonus
76 bVariableCastrate,-100;
77 }",1000,5000,"RA_WUGBITE";
78 bonus2
79 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",BaseLevel*2;
80 }
81 if
82 (BaseClass
83 ==
84 Job_Merchant)
85 {
86 bonus
87 bAtkRate,5;
88 bonus2
89 bSkillAtk,"GN_CART_TORNADO",20;
90 bonus5
91 bAutoSpellOnSkill,"NC_SELFDESTRUCTION","GN_CARTBOOST",5,1000,1;
92 }
93 if
94 (BaseClass
95 ==
96 Job_Novice
97 ||
98 BaseClass
99 ==
100 Job_Taekwon
101 ||
102 Class
103 ==
104 Job_Ninja
105 ||
106 Class
107 ==
108 Job_Gunslinger)
109 {
110 bonus
111 bAtkRate,5;
112 bonus
113 bMatkRate,5;
114 } |