Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableWeapon;
6 bonus
7 bInt,3;
8 bonus
9 bMatk,100;
10 if
11 (.@r
12 =5)
13 {
14 bonus
15 bMatkRate,2;
16 bonus
17 bAspd,1;
18 }
19 if
20 (.@r
21 =7)
22 {
23 bonus
24 bMatk,10;
25 bonus2
26 bSkillAtk,"SL_SMA",20;
27 }
28 if
29 (.@r
30 =9)
31 {
32 bonus
33 bMatk,20;
34 bonus2
35 bVariableCastrate,"SL_SMA",-20;
36 skill
37 "HW_GRAVITATION",5;
38 }
39 if
40 (.@r
41 =10)
42 {
43 bonus
44 bMatkRate,3;
45 bonus
46 bMaxHP,700;
47 bonus2
48 bMagicAtkEle,Ele_Dark,2;
49 bonus2
50 bMagicAtkEle,Ele_Earth,2;
51 bonus2
52 bMagicAtkEle,Ele_Fire,2;
53 bonus2
54 bMagicAtkEle,Ele_Ghost,2;
55 bonus2
56 bMagicAtkEle,Ele_Holy,2;
57 bonus2
58 bMagicAtkEle,Ele_Water,2;
59 bonus2
60 bMagicAtkEle,Ele_Wind,2;
61 }
62 if
63 (.@r
64 =12)
65 {
66 bonus
67 bDelayrate,-5;
68 bonus2
69 bMagicAtkEle,Ele_Dark,3;
70 bonus2
71 bMagicAtkEle,Ele_Earth,3;
72 bonus2
73 bMagicAtkEle,Ele_Fire,3;
74 bonus2
75 bMagicAtkEle,Ele_Ghost,3;
76 bonus2
77 bMagicAtkEle,Ele_Holy,3;
78 bonus2
79 bMagicAtkEle,Ele_Water,3;
80 bonus2
81 bMagicAtkEle,Ele_Wind,3;
82 } |