Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableWeapon;
6 bonus
7 bInt,3;
8 bonus
9 bMatk,180;
10 if
11 (.@r
12 =5)
13 {
14 bonus
15 bMatkRate,2;
16 bonus
17 bAspd,1;
18 }
19 if
20 (.@r
21 =7)
22 {
23 bonus
24 bMatk,10;
25 bonus2
26 bSkillAtk,"WZ_JUPITEL",10;
27 bonus2
28 bVariableCastrate,"WZ_JUPITEL",-10;
29 }
30 if
31 (.@r
32 =9)
33 {
34 bonus
35 bMatk,20;
36 bonus2
37 bSkillAtk,"WZ_JUPITEL",20;
38 bonus2
39 bVariableCastrate,"WZ_JUPITEL",-20;
40 }
41 if
42 (.@r
43 =10)
44 {
45 bonus
46 bMatkRate,3;
47 bonus
48 bMaxHP,700;
49 bonus2
50 bMagicAtkEle,Ele_Fire,2;
51 bonus2
52 bMagicAtkEle,Ele_Water,2;
53 bonus2
54 bMagicAtkEle,Ele_Wind,2;
55 }
56 if
57 (.@r
58 =12)
59 {
60 bonus
61 bDelayrate,-5;
62 bonus2
63 bMagicAtkEle,Ele_Fire,3;
64 bonus2
65 bMagicAtkEle,Ele_Water,3;
66 bonus2
67 bMagicAtkEle,Ele_Wind,3;
68 } |