Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bFlee2,5;
6 bonus2
7 bSubEle,Ele_Fire,10;
8 bonus2
9 bSubEle,Ele_Wind,10;
10 bonus2
11 bSubRace,RC_Player_Human,10;
12 bonus2
13 bSubRace,RC_Player_Doram,10;
14 bonus
15 bMaxHP,1500*getskilllv("GN_CRAZYWEED");
16 bonus2
17 bSkillAtk,"GN_SPORE_EXPLOSION",20*getskilllv("GN_FIRE_EXPANSION");
18 if
19 (getskilllv("GN_MANDRAGORA")
20 =5)
21 bonus
22 bHitRate,50;
23 if
24 (getskilllv("GN_HELLS_PLANT")
25 =5)
26 bonus2
27 bVariableCastrate,"GN_SPORE_EXPLOSION",-100;
28 if
29 (.@r
30 =7)
31 {
32 bonus
33 bFlee2,8;
34 bonus
35 bLongAtkRate,10;
36 bonus2
37 bSubEle,Ele_Fire,20;
38 bonus2
39 bSubEle,Ele_Wind,20;
40 }
41 if
42 (.@r
43 =9)
44 {
45 bonus
46 bFlee2,12;
47 bonus
48 bLongAtkRate,10;
49 bonus2
50 bSubEle,Ele_Fire,20;
51 bonus2
52 bSubEle,Ele_Wind,20;
53 } |