Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bMdef,10;
6 bonus
7 bAspdRate,10;
8 bonus
9 bMaxHPrate,15;
10 bonus
11 bLongAtkRate,10;
12 bonus
13 bLongAtkDef,20;
14 if
15 (getskilllv("RL_AM_BLAST")
16 =
17 5)
18 bonus2
19 bSkillCooldown,"RL_AM_BLAST",-2000;
20 if
21 (getskilllv("RL_HAMMER_OF_GOD")
22 =
23 5)
24 bonus2
25 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000;
26 if
27 (getskilllv("RL_MASS_SPIRAL")
28 =
29 5)
30 bonus2
31 bSkillCooldown,"RL_MASS_SPIRAL",-2000;
32 if
33 (.@r
34 =7)
35 {
36 bonus
37 bMaxHPrate,5;
38 bonus
39 bLongAtkRate,3;
40 bonus
41 bLongAtkDef,15;
42 bonus2
43 bSkillAtk,"RL_MASS_SPIRAL",BaseLevel/3;
44 bonus2
45 bSkillAtk,"RL_AM_BLAST",3*(BaseLevel/4);
46 bonus2
47 bSkillAtk,"RL_HAMMER_OF_GOD",6*(BaseLevel/5);
48 }
49 if
50 (.@r
51 =9)
52 {
53 bonus
54 bMaxSPrate,5;
55 bonus
56 bLongAtkRate,3;
57 } |