Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bInt,5;
6 bonus
7 bDex,10;
8 bonus
9 bVariableCastrate,-30;
10 bonus2
11 bMagicAtkEle,Ele_Fire,(getskilllv("SO_FIREWALK")*10)+(5*(.@r/2));
12 bonus2
13 bMagicAtkEle,Ele_Wind,(getskilllv("SO_ELECTRICWALK")*10)+(5*(.@r/2));
14 bonus2
15 bSkillAtk,"SO_FIREWALK",30*(.@r/2);
16 bonus2
17 bSkillAtk,"SO_ELECTRICWALK",30*(.@r/2);
18 bonus2
19 bIgnoreMdefClassRate,Class_All,5*(.@r/2);
20 if
21 (.@r
22 =9)
23 {
24 bonus3
25 bAddEffOnSkill,"SO_ELECTRICWALK",Eff_Silence,1000;
26 bonus3
27 bAddEffOnSkill,"SO_FIREWALK",Eff_Curse,1000;
28 }
29 if
30 (.@r
31 =11)
32 {
33 bonus2
34 bSkillAtk,"SO_FIREWALK",100;
35 bonus2
36 bSkillAtk,"SO_ELECTRICWALK",100;
37 }
38 if
39 (.@r
40 =12)
41 bonus
42 bFixedCastrate,-70; |