Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableWeapon;
6 bonus
7 bInt,5;
8 bonus
9 bDex,10;
10 bonus
11 bVariableCastrate,-30;
12 bonus2
13 bMagicAtkEle,Ele_Fire,(getskilllv("SO_FIREWALK")*10)+(.@r*5);
14 bonus2
15 bMagicAtkEle,Ele_Wind,(getskilllv("SO_ELECTRICWALK")*10)+(.@r*5);
16 bonus2
17 bSkillAtk,"SO_FIREWALK",.@r*30;
18 bonus2
19 bSkillAtk,"SO_ELECTRICWALK",.@r*30;
20 bonus2
21 bIgnoreMdefClassRate,Class_All,.@r*5;
22 if
23 (.@r
24 =7)
25 {
26 bonus3
27 bAddEffOnSkill,"SO_ELECTRICWALK",Eff_Silence,1000;
28 bonus3
29 bAddEffOnSkill,"SO_FIREWALK",Eff_Curse,1000;
30 }
31 if
32 (.@r
33 =9)
34 {
35 bonus2
36 bSkillAtk,"SO_FIREWALK",100;
37 bonus2
38 bSkillAtk,"SO_ELECTRICWALK",100;
39 }
40 if
41 (.@r
42 =10)
43 bonus
44 bFixedCastrate,-70; |