Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bMdef,15;
6 bonus2
7 bResEff,Eff_Fear,1000*.@r;
8 bonus
9 bMatkRate,.@r;
10 bonus
11 bVariableCastrate,-.@r;
12 if
13 (.@r
14 =7)
15 {
16 bonus2
17 bSkillAtk,"SO_PSYCHIC_WAVE",15;
18 bonus2
19 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
20 }
21 if
22 (.@r
23 =9)
24 {
25 bonus2
26 bSkillAtk,"SO_PSYCHIC_WAVE",15;
27 bonus2
28 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
29 }
30 if
31 (.@r
32 =10)
33 {
34 bonus
35 bInt,(readparam(bInt)+readparam(bDex))/10;
36 bonus
37 bDex,(readparam(bInt)+readparam(bDex))/10;
38 if
39 (eaclass()&EAJL_THIRD
40 &&
41 BaseJob
42 ==
43 Job_Sage)
44 {
45 skill
46 "HW_GANBANTEIN",1;
47 }
48 } |