1 if
2 ((eaclass()&EAJ_UPPERMASK)
3 ==
4 EAJ_KNIGHT)
5 bonus2
6 bAddMonsterDropItemGroup,IG_RUNE_CRAFT_MATERIALS,100;
7 else
8 if
9 ((eaclass()&EAJ_UPPERMASK)
10 ==
11 EAJ_CRUSADER)
12 bonus2
13 bAddMonsterDropItemGroup,IG_JUICE,100;
14 else
15 if
16 ((eaclass()&EAJ_UPPERMASK)
17 ==
18 EAJ_PRIEST)
19 bonus2
20 bAddMonsterDropItem,523,100;
21 else
22 if
23 ((eaclass()&EAJ_UPPERMASK)
24 ==
25 EAJ_MONK)
26 bonus2
27 bAddMonsterDropItem,605,100;
28 else
29 if
30 ((eaclass()&EAJ_UPPERMASK)
31 ==
32 EAJ_WIZARD)
33 bonus2
34 bAddMonsterDropItemGroup,IG_GEMSTONE,100;
35 else
36 if
37 ((eaclass()&EAJ_UPPERMASK)
38 ==
39 EAJ_SAGE)
40 bonus2
41 bAddMonsterDropItemGroup,IG_ELEMENTAL_CONVERTER,100;
42 else
43 if
44 ((eaclass()&EAJ_UPPERMASK)
45 ==
46 EAJ_ASSASSIN)
47 bonus2
48 bAddMonsterDropItemGroup,IG_POISONS,100;
49 else
50 if
51 ((eaclass()&EAJ_UPPERMASK)
52 ==
53 EAJ_ROGUE
54 ||
55 (eaclass()&EAJ_UPPERMASK)
56 ==
57 EAJ_SUPER_NOVICE)
58 bonus2
59 bAddMonsterDropItem,23660,100;
60 else
61 if
62 ((eaclass()&EAJ_UPPERMASK)
63 ==
64 EAJ_HUNTER
65 ||
66 (eaclass()&EAJ_UPPERMASK)
67 ==
68 EAJ_BARDDANCER)
69 bonus2
70 bAddMonsterDropItemGroup,IG_QUIVER,100;
71 else
72 if
73 ((eaclass()&EAJ_UPPERMASK)
74 ==
75 EAJ_BLACKSMITH)
76 bonus2
77 bAddMonsterDropItemGroup,IG_BLACKSMITH,100;
78 else
79 if
80 ((eaclass()&EAJ_UPPERMASK)
81 ==
82 EAJ_ALCHEMIST)
83 bonus2
84 bAddMonsterDropItemGroup,IG_POTION_CRAFT_MATERIALS,100;
85 else
86 if
87 ((eaclass()&EAJ_UPPERMASK)
88 ==
89 EAJ_NINJA)
90 bonus2
91 bAddMonsterDropItemGroup,IG_KUNAI_BOX,100;
92 else
93 if
94 ((eaclass()&EAJ_UPPERMASK)
95 ==
96 EAJ_GUNSLINGER)
97 bonus2
98 bAddMonsterDropItemGroup,IG_BULLET_CASE,100;
99 else
100 if
101 ((eaclass()&EAJ_UPPERMASK)
102 ==
103 EAJ_SOUL_LINKER)
104 bonus2
105 bAddMonsterDropItemGroup,IG_SOUL_LINKER,100;
106 else
107 if
108 ((eaclass()&EAJ_UPPERMASK)
109 ==
110 EAJ_STAR_GLADIATOR)
111 bonus2
112 bAddMonsterDropItemGroup,IG_ELEMENTAL_STONES,100;
113 else
114 bonus2
115 bAddMonsterDropItem,522,100; |