Item Use Script |
1 .@r
2 =
3 getrefine();
4 .@per
5 =
6 ((.@r
7 =7)?10000:(.@r
8 =5?5000:2000));
9 bonus
10 bUnbreakableHelm;
11 bonus2
12 bSubSkill,"NPC_CRITICALSLASH",((.@r
13 =7)?100:(.@r
14 =5?50:20));
15 bonus2
16 bSubEle,Ele_Dark,5*.@r;
17 if
18 (BaseJob
19 ==
20 Job_Novice)
21 bonus2
22 bResEff,Eff_Freeze,.@per;
23 else
24 if
25 (BaseJob
26 ==
27 Job_Swordman)
28 bonus2
29 bResEff,Eff_Curse,.@per;
30 else
31 if
32 (BaseJob
33 ==
34 Job_Mage)
35 bonus2
36 bResEff,Eff_Bleeding,.@per;
37 else
38 if
39 (BaseJob
40 ==
41 Job_Archer)
42 bonus2
43 bResEff,Eff_Sleep,.@per;
44 else
45 if
46 (BaseJob
47 ==
48 Job_Acolyte)
49 bonus2
50 bResEff,Eff_Stone,.@per;
51 else
52 if
53 (BaseJob
54 ==
55 Job_Thief)
56 bonus2
57 bResEff,Eff_Blind,.@per;
58 else
59 if
60 (BaseJob
61 ==
62 Job_Merchant)
63 bonus2
64 bResEff,Eff_Poison,.@per;
65 else
66 if
67 (BaseJob
68 ==
69 Job_Taekwon)
70 bonus2
71 bResEff,Eff_Stun,.@per;
72 else
73 if
74 (BaseJob
75 ==
76 Job_Ninja)
77 bonus2
78 bResEff,Eff_Silence,.@per;
79 else
80 if
81 (BaseJob
82 ==
83 Job_Gunslinger)
84 bonus2
85 bResEff,Eff_Confusion,.@per; |