Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bInt,1;
6 bonus
7 bDex,1;
8 bonus2
9 bMagicAddEle,Ele_Fire,5;
10 bonus2
11 bMagicAddEle,Ele_Water,5;
12 bonus2
13 bMagicAddEle,Ele_Wind,5;
14 bonus2
15 bMagicAddEle,Ele_Earth,5;
16 if
17 (.@r
18 =5)
19 {
20 bonus2
21 bMagicAddEle,Ele_Fire,min(.@r,10)*2;
22 bonus2
23 bMagicAddEle,Ele_Water,min(.@r,10)*2;
24 bonus2
25 bMagicAddEle,Ele_Wind,min(.@r,10)*2;
26 bonus2
27 bMagicAddEle,Ele_Earth,min(.@r,10)*2;
28 } |