Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableWeapon;
6 bonus2
7 bAddRace,RC_DemiHuman,30;
8 bonus2
9 bAddRace,RC_Player_Human,30;
10 bonus2
11 bSubRace,RC_DemiHuman,10;
12 bonus2
13 bSubRace,RC_Player_Human,10;
14 bonus
15 bCritAtkRate,2*.@r;
16 if
17 (.@r
18 =5)
19 {
20 bonus2
21 bAddRace,RC_DemiHuman,20;
22 bonus2
23 bAddRace,RC_Player_Human,20;
24 bonus2
25 bSubRace,RC_DemiHuman,10;
26 bonus2
27 bSubRace,RC_Player_Human,10;
28 if
29 (.@r
30 =7)
31 {
32 bonus2
33 bAddRace,RC_DemiHuman,20+(pow(min(10,.@r)-4,2));
34 bonus2
35 bAddRace,RC_Player_Human,20+(pow(min(10,.@r)-4,2));
36 bonus2
37 bSubRace,RC_DemiHuman,10;
38 bonus2
39 bSubRace,RC_Player_Human,10;
40 if
41 (.@r
42 =9)
43 {
44 bonus2
45 bSkillAtk,"RA_ARROWSTORM",20;
46 bonus2
47 bSkillAtk,"WM_SEVERE_RAINSTORM",20;
48 }
49 }
50 } |