Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bAllStats,1;
6 bonus
7 bMdef,10;
8 if
9 (.@r
10 =5)
11 {
12 bonus
13 bMaxHP,500;
14 bonus
15 bMaxSP,50;
16 }
17 if
18 (.@r
19 =7)
20 {
21 bonus
22 bBaseAtk,5;
23 bonus
24 bMatk,5;
25 bonus
26 bDef,10;
27 }
28 if
29 (.@r
30 =8)
31 {
32 bonus
33 bBaseAtk,5;
34 bonus
35 bMatk,5;
36 bonus2
37 bAddEle,Ele_Earth,2;
38 bonus2
39 bAddEle,Ele_Fire,2;
40 bonus2
41 bAddEle,Ele_Water,2;
42 bonus2
43 bAddEle,Ele_Wind,2;
44 bonus2
45 bMagicAddEle,Ele_Earth,2;
46 bonus2
47 bMagicAddEle,Ele_Fire,2;
48 bonus2
49 bMagicAddEle,Ele_Water,2;
50 bonus2
51 bMagicAddEle,Ele_Wind,2;
52 }
53 if
54 (.@r
55 =9)
56 {
57 bonus
58 bBaseAtk,10;
59 bonus
60 bMatk,10;
61 bonus2
62 bAddEle,Ele_Earth,3;
63 bonus2
64 bAddEle,Ele_Fire,3;
65 bonus2
66 bAddEle,Ele_Water,3;
67 bonus2
68 bAddEle,Ele_Wind,3;
69 bonus2
70 bMagicAddEle,Ele_Earth,3;
71 bonus2
72 bMagicAddEle,Ele_Fire,3;
73 bonus2
74 bMagicAddEle,Ele_Water,3;
75 bonus2
76 bMagicAddEle,Ele_Wind,3;
77 }
78 if
79 (.@r
80 =10)
81 {
82 bonus
83 bMaxHPrate,1;
84 bonus
85 bMaxSPrate,1;
86 bonus2
87 bAddEle,Ele_Earth,5;
88 bonus2
89 bAddEle,Ele_Fire,5;
90 bonus2
91 bAddEle,Ele_Water,5;
92 bonus2
93 bAddEle,Ele_Wind,5;
94 bonus2
95 bMagicAddEle,Ele_Earth,5;
96 bonus2
97 bMagicAddEle,Ele_Fire,5;
98 bonus2
99 bMagicAddEle,Ele_Water,5;
100 bonus2
101 bMagicAddEle,Ele_Wind,5;
102 bonus2
103 bSubRace,RC_DemiHuman,1;
104 bonus2
105 bSubRace,RC_Player_Human,1;
106 bonus2
107 bSubRace,RC_Player_Doram,1;
108 } |