Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bMdef,5;
6 bonus
7 bAspd,1;
8 bonus
9 bInt,2;
10 bonus2
11 bMagicAtkEle,Ele_Earth,2;
12 bonus2
13 bMagicAtkEle,Ele_Fire,2;
14 bonus2
15 bMagicAtkEle,Ele_Water,2;
16 bonus2
17 bMagicAtkEle,Ele_Wind,2;
18 if
19 (.@r
20 =5)
21 bonus
22 bMatk,15;
23 if
24 (.@r
25 =7)
26 {
27 bonus
28 bInt,3;
29 bonus2
30 bMagicAtkEle,Ele_Earth,3;
31 bonus2
32 bMagicAtkEle,Ele_Fire,3;
33 bonus2
34 bMagicAtkEle,Ele_Water,3;
35 bonus2
36 bMagicAtkEle,Ele_Wind,3;
37 }
38 if
39 (.@r
40 =9)
41 {
42 bonus
43 bInt,5;
44 bonus
45 bMaxSP,100;
46 bonus2
47 bMagicAtkEle,Ele_Earth,5;
48 bonus2
49 bMagicAtkEle,Ele_Fire,5;
50 bonus2
51 bMagicAtkEle,Ele_Water,5;
52 bonus2
53 bMagicAtkEle,Ele_Wind,5;
54 }
55 if
56 (.@r
57 =10)
58 {
59 bonus
60 bMaxSPrate,5;
61 bonus
62 bMatkRate,5;
63 bonus
64 bVariableCastrate,-5;
65 } |