|
|
|
|
Viewing Item
#15440: Fierce Physique Armor
Item ID |
15440 |
|
For Sale |
No
|
Identifier |
Fierce_Physique_Armor_E |
Credit Price |
Not For Sale
|
Name |
Fierce Physique Armor |
Type |
Armor |
NPC Buy |
0 |
Weight |
0 |
NPC Sell |
0 |
Weapon Level |
0 |
Range |
0 |
Defense |
50 |
Slots |
1 |
Refineable |
Yes
|
Attack |
0 |
Min Equip Level |
70 |
MATK |
0 |
Max Equip Level |
None
|
Equip Locations |
Armor |
Equip Upper |
None
|
Equippable Jobs |
None
|
Equip Gender |
Both (Male and Female)
|
Trade restriction |
None
|
Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bBaseAtk,5;
6 bonus
7 bStr,3;
8 bonus
9 bDex,3;
10 if
11 (.@r
12 =5)
13 {
14 bonus
15 bFlee,5;
16 bonus
17 bDef,5;
18 }
19 if
20 (.@r
21 =7)
22 {
23 bonus
24 bDef,10;
25 bonus
26 bMdef,2;
27 }
28 if
29 (.@r
30 =9)
31 {
32 bonus
33 bDef,15;
34 bonus
35 bMdef,3;
36 }
37 if
38 (.@r
39 =10)
40 {
41 bonus
42 bBaseAtk,10;
43 bonus
44 bMdef,5;
45 bonus2
46 bSubEle,Ele_Earth,2;
47 bonus2
48 bSubEle,Ele_Fire,2;
49 bonus2
50 bSubEle,Ele_Water,2;
51 bonus2
52 bSubEle,Ele_Wind,2;
53 bonus2
54 bSubRace,RC_DemiHuman,1;
55 bonus2
56 bSubRace,RC_Player_Human,1;
57 bonus2
58 bSubRace,RC_Player_Doram,1;
59 if
60 (BaseClass
61 ==
62 Job_Swordman
63 ||
64 BaseClass
65 ==
66 Job_Merchant)
67 bonus
68 bMaxHP,600;
69 else
70 if
71 (BaseClass
72 ==
73 Job_Archer
74 ||
75 BaseClass
76 ==
77 Job_Thief
78 ||
79 BaseClass
80 ==
81 Job_Gunslinger
82 ||
83 BaseJob
84 ==
85 Job_Star_Gladiator)
86 bonus
87 bMaxHP,800;
88 else
89 if
90 (BaseClass
91 ==
92 Job_Novice
93 ||
94 BaseClass
95 ==
96 Job_Mage
97 ||
98 BaseClass
99 ==
100 Job_Acolyte
101 ||
102 BaseClass
103 ==
104 Job_Ninja
105 ||
106 BaseJob
107 ==
108 Job_Soul_Linker)
109 bonus
110 bMaxHP,1000;
111 } |
Equip Script |
None
|
Unequip Script |
None
|
|
|
|
|
|