Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableArmor;
6 bonus
7 bMdef,5;
8 bonus
9 bBaseAtk,50;
10 bonus
11 bFlee,20;
12 bonus
13 bMaxHP,1000;
14 if
15 (eaclass()&EAJL_THIRD
16 &&
17 BaseJob
18 ==
19 Job_Blacksmith)
20 {
21 bonus
22 bBaseAtk,80;
23 bonus
24 bMaxHPrate,10;
25 bonus
26 bMaxSPrate,10;
27 if
28 (.@r
29 =8)
30 bonus2
31 bSubSkill,"NPC_CRITICALSLASH",100;
32 } |