Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableWeapon;
6 bonus2
7 bAddRace,RC_Player_Human,60;
8 bonus2
9 bAddRace,RC_Player_Doram,60;
10 bonus2
11 bIgnoreDefRaceRate,RC_All,5*.@r;
12 if
13 (.@r
14 =8)
15 {
16 bonus2
17 bAddRace,RC_Player_Human,35;
18 bonus2
19 bAddRace,RC_Player_Doram,35;
20 }
21 if
22 (.@r
23 =9)
24 {
25 bonus2
26 bAddRace,RC_Player_Human,20;
27 bonus2
28 bAddRace,RC_Player_Doram,20;
29 }
30 if
31 (.@r
32 =10)
33 {
34 bonus
35 bMaxHPrate,15;
36 bonus
37 bMaxSPrate,15;
38 } |